Argent
Are there any cool places/creatures/magic systems you've thought of that you haven't had a chance to share with us in the books, but can talk about here?
Will Wight
Yes there are cool places/creatures/magic systems.
In Cradle, one on the things that I was originally intending, was I wanted ziel to have another sacred beast contract. Just like Lindon does, because we don't see a lot of that, mainly because I don't want to introduce two characters, so it's not something you see anybody but lindon do very much. There are other sacred artists out there that work with sacred beasts. What I really wanted to do was show off somebody else that did that.
Now what his original design called for, instead of a giant hammer and a script based path, he had a void key and he kept creatures in it, and he was kinda like a Pokemon trainer if I'm being honest. So he had a core that allowed him to share and connect with madra from a bunch of different creatures, but he formed a contract in a different way. What he would do, is he would then release these less advanced Sacred Beasts that he had a bond with, and use them according to the situation.
To be honest it was too complex of a power set, it's more suited to a protagonists than a secondary character. Mainly because you have to introduce every single little creature he's fighting with, and you have to describe it, and you have to name it, and because they're sacred beasts they're mostly intelligent, so you have to give them a personality, so instead of creating one character you're creating half a dozen characters.
So I had a mantis that used sword madra, but he didn't grow any bigger, so was literally like the size of a mantis, so he would like go and attack....there was some cool stuff that I did with him, that was neat. Then I could have him really understand Sacred Beasts and talk about the difference between sacred beasts and humans, and how they viewed the world, and there's just a lot of things I wanted to do with that, and that was a cool thing that never made it into the books.
One of the things I developed recently, I spent some time just going through making up some magic systems for fun. One of the ones I worked on was the idea that spells, it's a world I'm envisioning kinda wizards, casting spells, so of course when you think of the traditional fantasy setting, wizards casting spells, it's a very intellectual thing, but there becomes kind of a problem where the spread of information, like so if you have wizards that work like they do in D&D, where its all knowledge and education, and then you have the internet, every wizard is gonna have access to every spell. Not that I was intending to give the internet, but there's a perfectly efficient was to learn these spells.
So therefore I thought, okay what is a way to keep the intellectual nerdy side of it but also it'd be a very personal thing that you really do have to explore in kind of an arcane way. So I thought of, each spell you have to really describe in a personal, interactive way, and by describe I mean write down in a book, or you could do sculptures, you can do songs, you could do poems. What you're doing is you're describing a concept, and this whole whatever, alter or whatever you're building that becomes the structure of the spell, it suggest the nature of what the spell does, so if you're sculpting a really big buff dude, and then you're writing all this poetry about how strength was the most important value, and then you wrote a thesis in your own blood on how only strength matters, maybe you'd get a strength buff, maybe you wouldn't anything because you didn't put enough passion into it. You're subjectively describing the effect you want, rather than objectively describing it like a programmer would to a computer, because its not literally interpreting your commands, its is interpretively and artistically manifesting your ideas.
That feels more magical to me, instead of a scientific mathematical sort of magic system, is more of an artistic, expressive magic system. I thought that would be a cool way of doing it, and it could take years to craft the perfect spell for you, but then once you do, the spells are very flexible and they have a lot of power to them, its not just a spell that sets things on fire, its a spell that is fire, is a living flame or is a spirit of fire or creates a fiery house I don't know, I didn't flesh it out too far. That's something that I really liked, that concept, and that's something I might work on further developing some day.