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    Asylum ()
    #2081 Copy

    Questioner

    Are there any awakened, sentient, wepaons or items in the Elder Empire?

    Will Wight

    By definition i think awakened items possess thoughts even if they are just simple thing like "KILL!" Or "FEED ME!".Are the Awakened weapons sentient?That's a hotly debated question in the Empire. Many Soulbound feel that their Vessels "speak" to them, but always in impressions or mentally communicated desires. Some of them swear they hear an actual voice in their head, but is that really the weapon? Or is it their imagination providing words for the impressions the weapon sends them?The common belief is that Awakened objects do have a measure of awareness, but not true sapience. They can't "think" or reason beyond the capacity and purpose for which they were created....as far as anyone knows.

    Asylum ()
    #2082 Copy

    Questioner

    Are there bows in the Elder Empire?

    Questioner

    There are bows as Vessels, and I have notes for at least one Soulbound that uses one. Bows didn’t show up in the series primarily to distinguish it from my other series, which had lots of bows, and secondarily because the books aren’t that long and there’s a lot we don’t explore.

    Asylum ()
    #2084 Copy

    Questioner

    Hey Will I want to know something about Asylum's magic system. Intent, does it work even if the object itself does not possess the property the user is attempting to augment it for?

    Eg.) Superstitions about the luck a rabbit's foot gives. If the person whom hangs it around his neck 'believes' it grants him that property does it actually accumulate that property?

    Will Wight

    Luck is one of those things that's difficult to quantify. People do invest objects to make them luckier, but they've been proven not to affect things that actually rely on pure unaffected randomness, like a lottery.

    Therefore, it's believed that objects like a lucky rabbit's foot (for instance) would only increase your confidence or concentration, depending on what you mean by "luck."

    Most of the invested or Awakened objects with crazy powers have Kameira elements, meaning they're borrowing some of the elemental powers of the Kameira. Or the reality-twisting powers of the Elders.

    Asylum ()
    #2085 Copy

    Questioner

    Its been a while since I eead Elder Empire. How did Estyr and Jorin manage to live so long.I know not all of them had Nakothi hearts and I recall that they were in a deep sleep...

    Will Wight

    Awakened coffins. Keeps them asleep and alive until they're needed.

    They've individually lived a few hundred years apiece, thanks to some extremely creative alchemy and investing on the Emperor's part, but they've EXISTED for basically two thousand.

    Writing Advice ()
    #2086 Copy

    Questioner

    How do you actually make it to the end of a novel?

    Will Wight

    I ascend from Death to answer this one question, and this one alone, before returning to the grave.This is part of the process. I had many 20k stories before House of Blades, because that’s about the point where the inner critic kicks in and you realize what you’ve written isn’t as good as it was in your head. Now you’ve realized that the REALLY good story is a different idea entirely, or you’ve figured out that you can take the current story in a much better direction as long as you start over from the beginning.This feeling is not to be trusted. Those are lies whispered into your ears by Book Satan. If you switched ideas or started over, you would once again get about 20k in before facing the same situation.You cannot evaluate a story until it is finished. Give yourself permission to write a story that you feel is the worst thing ever. Finish it anyway. Push forward. This is where the hard work of writing comes in.Only when it’s finished can you actually start to judge whether it really is terrible or if it’s actually pretty good. You’re going to feel like it’s terrible throughout the whole middle of the process, and that’s natural. Just don’t let it stop you from putting words on paper.

    Writing Advice ()
    #2087 Copy

    Will Wight

    First of all, I suspect new writers don't need my ideas. You have to have SOME notion of what you think would be fun to write, otherwise you wouldn't want to write at all.In that case, I suggest you think long and hard about the elements you think sound fun to write. Make a list. There are no wrong answers here, just what sounds fun. Then pick one that resonates with you. What is it about that idea that sounds cool? What can you picture? What makes that idea attractive to you?

    Let's say you wrote down "pirates" and you thought that sounded fun to write about (I picked pirates because it's one of the easiest ideas to latch onto, and also I wrote two books with that as the seed concept).Now, you ask yourself: what attracts you to this idea?

    Write down all your initial impressions. Maybe you like the fast-paced swashbuckling swordsmanship from the Pirates of the Caribbean movies, or you want battles on a spray-slick deck, or the vast silhouettes of sea monsters passing under your ship, or the mystery of a buried treasure on an uncharted island, or the adventure of sailing off into an infinite and mystical world.

    Maybe it's the mundane, un-romantic side of pirates that interests you. The gritty details that make it seem real, tangible, possible. Pirates would stink like a week-dead dog, they would stab a man to death over a spilled drink or an angry word, they would have rotted and twisted teeth and they couldn't say two words without cursing.

    Doesn't matter, but something in that broad idea should fire your imagination. When it does, that's the seed of your story.If nothing fires your imagination, then...what are you writing about? What passion is driving you to write? Why write at all? When the story isn't going the way you want, and you HAVE to get this scene does but it's flowing like a sack of gravel pulling uphill and all you want to do is burn everything you've ever written and start over, why keep going? What makes you WANT to do this?

    I also don't think you're bad at coming up with ideas. I don't think anyone is, I just think it's a skill some people don't practice.You can literally take any noun and come up with a story idea. I used the random noun generator from <desiquintans.com> just now and came up with these:"Cake." A down-and-out cake shop owner turns to her skills as a retired jewel thief to compete with her new rival."Dressing." A man tries to cook Thanksgiving dinner for the first time, but finds that he has no idea what "dressing" is and only ten minutes before guests arrive. What will he cook?"Tutu." A police detective finds a break in a long-cold case of a missing ballerina when he finds her bloodstained tutu in the back of his own closet."Wish." ...too easy, pass.That's an example of the first story I thought of for each noun.

    Now I apply what I already know about my tastes, and I go for a story I'd actually write:"Cake." A young baker's apprentice finds that she can bring her confections to life as a sweet-but-deadly golem army."Dressing." An architect finds that the ornamentation around an ancient castle's windows hides an eldritch secret."Tutu." A blessed tutu grants increased grace and agility to its wearer, so a young man uses it to fight crime."Wish." For real though, too easy.You can do this too. It's easier for some people than others, but anyone can do it. I believe in you.I think that's the most useful writing exercise you can practice at this point. Come up with ten story prompts that sound interesting to you.

    You could just write one of the examples above, I wouldn't mind, but I think you should stretch yourself to come up with an idea based on your own vision. If you really are "bad at coming up with ideas," and I'm not convinced that you are, the way to get better is practice!

    Writing Advice ()
    #2088 Copy

    Will Wight

    I'm glad you enjoy them! They're fun for me too, they just take a long time due to sheer volume.

    I find it easier to be imaginative within constraints. So when someone asks me "What's the Cradle equivalent of a piano?" I tell myself that I have to give them a satisfying answer. I can't just say "There is none," or "It's a piano," unless there's a story reason to do so. I have to actually invent a Cradle piano.

    Which is fun. It makes me consider avenues of the worlds that I hadn't considered.As for your trying to be imaginative, it's not like my systems are the most original magic systems ever designed. I just give myself permission to have fun with it.

    I start with what general kind of magic I want the people to use. For Traveler's Gate, I started with the idea of an extradimensional mansion where you went for martial training. I knew I wanted the House to exist, so then I built a world where extradimensional training grounds were commonplace.

    For Elder Empire, I started by knowing that I wanted a world where significant objects held automatic power through their significance. Excalibur wielded by King Arthur would have automatic power BECAUSE it was Excalibur and BECAUSE it was King Arthur's sword. Then I worked out from there.You can do that too. And there's nothing wrong with using principles from known magic systems; madra is basically just elemental mana.

    My main weakness is that I throw in everything but the kitchen sink. Every idea I can think of goes in. There are more Territories than necessary, for instance. Too many Guilds. Reading, Awakening, Soulbound, etc. are more complicated than they need to be, and could probably be separated into two systems. Vital aura is essentially elemental energy, but by trying to integrate it into the madra system I accidentally made it muddy and unclear.

    No approach is perfect, but I like mine because it's fun. My magic systems might be too unintuitive or complicated, but they're colorful and fun. That's my priority over a logical, fully hammered-out, and ultimately simpler system.Of course, the Holy Grail is a simple, intuitive system that nonetheless fires your imagination and can be used to create as many fun and colorful situations as you want. And toward that distant goal, we all strive.

    Writing Advice ()
    #2089 Copy

    Mestama

    Will, what is your opinion on writing assistants?

    Will Wight

    I guess I should have addressed my above answer to you as well.

    I might have misunderstood the question, but it sounds like you may have an idea of a "writing assistant" as something like a manga artist's team of assistants, where they help him draw side characters and backgrounds and stuff and the whole thing goes down under one name on the cover. That doesn't happen so much in writing. Usually you have ghostwriters or a group under a pseudonym (Animorphs was written by a team of ghostwriters under the same name so that they could produce a book every month), but that's pretty much always something you can find out with a little research.

    Normally, the person who gives you a lot of suggestion and help on your writing is called your editor. I don't know if I've ever heard of someone who leaves writing certain scenes (or certain POVs or whatever) to assistants and then claims all the credit. Theoretically I'm sure someone must have done that somewhere, but I'm not aware of it as a common practice.(edited)If anything, writing as a team is harder than writing alone.

    Writing Advice ()
    #2090 Copy

    Will Wight

    Re: ghostwriting. I have no negative opinion of ghostwriters, if that helps anything. I have, in fact, a very positive opinion on ghostwriters, because they are professional writers who are extremely skilled and professional. I greatly admire people who can bring that level of professionalism to someone else's story.

    For example, Brandon Sanderson isn't using a ghostwriter, he's just very prolific. I make jokes about him being a team of robots, but he just has a great system for producing books and works very hard. As for my opinion on assistants, I think it's necessary to have some help if you want to produce good books consistently. It's kind of funny, because although writing a novel is basically the most solitary thing you can do, no one produces a consistent, successful product alone.I have people I bounce ideas off of, people who beta read for me, people who help me manage my finances and my schedule, people who copy edit and content edit, and honestly because I write the books so quickly (and take them through so few drafts) I don't get enough help on each book. Assistants are necessary.

    Writing Advice ()
    #2091 Copy

    Will Wight

    I'm regularly tempted to go back and clean up old books, but that's not something I can make common practice. I could always go back and make an old book better. Always. There will never be a time where I couldn't improve one of my old works, because I'm always learning and growing.

    So at a certain point, I have to let the stories go. I could work on each compilation and change them so that they flow better and work better as three-part stories, but where does that end? Do I change the individual books to match those changes? If not, then the people who buy the books individually and the people who buy the collections are getting different stories. If so, then I've told a story in three-book arcs rather than in one-book arcs, which is a very different approach to storytelling.

    It just becomes complicated. And I think it has to be rare to go back and make significant rewrites to a story, because it's too easy to justify. I'd rather improve by writing new stories and getting better as a writer over time than by constantly fixing stories I've already written.